/*! Planet positions calculator - v0.0.1 - 2015-07-31 * Copyright (c) 2015 Martin Vézina;*/ !function a(b,c,d){function e(g,h){if(!c[g]){if(!b[g]){var i="function"==typeof require&&require;if(!h&&i)return i(g,!0);if(f)return f(g,!0);var j=new Error("Cannot find module '"+g+"'");throw j.code="MODULE_NOT_FOUND",j}var k=c[g]={exports:{}};b[g][0].call(k.exports,function(a){var c=b[g][1][a];return e(c?c:a)},k,k.exports,a,b,c,d)}return c[g].exports}for(var f="function"==typeof require&&require,g=0;g0?(b=.5/Math.sqrt(m+1),this._w=.25/b,this._x=(k-i)*b,this._y=(f-j)*b,this._z=(g-e)*b):d>h&&d>l?(b=2*Math.sqrt(1+d-h-l),this._w=(k-i)/b,this._x=.25*b,this._y=(e+g)/b,this._z=(f+j)/b):h>l?(b=2*Math.sqrt(1+h-d-l),this._w=(f-j)/b,this._x=(e+g)/b,this._y=.25*b,this._z=(i+k)/b):(b=2*Math.sqrt(1+l-d-h),this._w=(g-e)/b,this._x=(f+j)/b,this._y=(i+k)/b,this._z=.25*b),this.onChangeCallback(),this},setFromUnitVectors:function(){var a,b,c=1e-6;return function(d,e){return void 0===a&&(a=new THREE.Vector3),b=d.dot(e)+1,c>b?(b=0,Math.abs(d.x)>Math.abs(d.z)?a.set(-d.y,d.x,0):a.set(0,-d.z,d.y)):a.crossVectors(d,e),this._x=a.x,this._y=a.y,this._z=a.z,this._w=b,this.normalize(),this}}(),inverse:function(){return this.conjugate().normalize(),this},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();return 0===a?(this._x=0,this._y=0,this._z=0,this._w=1):(a=1/a,this._x=this._x*a,this._y=this._y*a,this._z=this._z*a,this._w=this._w*a),this.onChangeCallback(),this},multiply:function(a,b){return void 0!==b?(THREE.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,i=b._z,j=b._w;return this._x=c*j+f*g+d*i-e*h,this._y=d*j+f*h+e*g-c*i,this._z=e*j+f*i+c*h-d*g,this._w=f*j-c*g-d*h-e*i,this.onChangeCallback(),this},multiplyVector3:function(a){return THREE.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;if(0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a),g>=1)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<.001)return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var j=Math.sin((1-b)*h)/i,k=Math.sin(b*h)/i;return this._w=f*j+this._w*k,this._x=c*j+this._x*k,this._y=d*j+this._y*k,this._z=e*j+this._z*k,this.onChangeCallback(),this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){return void 0===b&&(b=0),this._x=a[b],this._y=a[b+1],this._z=a[b+2],this._w=a[b+3],this.onChangeCallback(),this},toArray:function(a,b){return void 0===a&&(a=[]),void 0===b&&(b=0),a[b]=this._x,a[b+1]=this._y,a[b+2]=this._z,a[b+3]=this._w,a},onChange:function(a){return this.onChangeCallback=a,this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}},THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)}},{}],6:[function(a,b,c){THREE.Vector3=function(a,b,c){this.x=a||0,this.y=b||0,this.z=c||0},THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){return this.x=a,this.y=b,this.z=c,this},setX:function(a){return this.x=a,this},setY:function(a){return this.y=a,this},setZ:function(a){return this.z=a,this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw new Error("index is out of range: "+a)}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+a)}},copy:function(a){return this.x=a.x,this.y=a.y,this.z=a.z,this},add:function(a,b){return void 0!==b?(THREE.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b)):(this.x+=a.x,this.y+=a.y,this.z+=a.z,this)},addScalar:function(a){return this.x+=a,this.y+=a,this.z+=a,this},addVectors:function(a,b){return this.x=a.x+b.x,this.y=a.y+b.y,this.z=a.z+b.z,this},sub:function(a,b){return void 0!==b?(THREE.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b)):(this.x-=a.x,this.y-=a.y,this.z-=a.z,this)},subScalar:function(a){return this.x-=a,this.y-=a,this.z-=a,this},subVectors:function(a,b){return this.x=a.x-b.x,this.y=a.y-b.y,this.z=a.z-b.z,this},multiply:function(a,b){return void 0!==b?(THREE.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b)):(this.x*=a.x,this.y*=a.y,this.z*=a.z,this)},multiplyScalar:function(a){return this.x*=a,this.y*=a,this.z*=a,this},multiplyVectors:function(a,b){return this.x=a.x*b.x,this.y=a.y*b.y,this.z=a.z*b.z,this},applyEuler:function(){var a;return function(b){return b instanceof THREE.Euler==!1&&THREE.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order."),void 0===a&&(a=new THREE.Quaternion),this.applyQuaternion(a.setFromEuler(b)),this}}(),applyAxisAngle:function(){var a;return function(b,c){return void 0===a&&(a=new THREE.Quaternion),this.applyQuaternion(a.setFromAxisAngle(b,c)),this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,e=a.elements;return this.x=e[0]*b+e[3]*c+e[6]*d,this.y=e[1]*b+e[4]*c+e[7]*d,this.z=e[2]*b+e[5]*c+e[8]*d,this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=a.elements;return this.x=e[0]*b+e[4]*c+e[8]*d+e[12],this.y=e[1]*b+e[5]*c+e[9]*d+e[13],this.z=e[2]*b+e[6]*c+e[10]*d+e[14],this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,e=a.elements,f=1/(e[3]*b+e[7]*c+e[11]*d+e[15]);return this.x=(e[0]*b+e[4]*c+e[8]*d+e[12])*f,this.y=(e[1]*b+e[5]*c+e[9]*d+e[13])*f,this.z=(e[2]*b+e[6]*c+e[10]*d+e[14])*f,this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,h=a.w,i=h*b+f*d-g*c,j=h*c+g*b-e*d,k=h*d+e*c-f*b,l=-e*b-f*c-g*d;return this.x=i*h+l*-e+j*-g-k*-f,this.y=j*h+l*-f+k*-e-i*-g,this.z=k*h+l*-g+i*-f-j*-e,this},project:function(){var a;return function(b){return void 0===a&&(a=new THREE.Matrix4),a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld)),this.applyProjection(a)}}(),unproject:function(){var a;return function(b){return void 0===a&&(a=new THREE.Matrix4),a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix)),this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z,e=a.elements;return this.x=e[0]*b+e[4]*c+e[8]*d,this.y=e[1]*b+e[5]*c+e[9]*d,this.z=e[2]*b+e[6]*c+e[10]*d,this.normalize(),this},divide:function(a){return this.x/=a.x,this.y/=a.y,this.z/=a.z,this},divideScalar:function(a){if(0!==a){var b=1/a;this.x*=b,this.y*=b,this.z*=b}else this.x=0,this.y=0,this.z=0;return this},min:function(a){return this.x>a.x&&(this.x=a.x),this.y>a.y&&(this.y=a.y),this.z>a.z&&(this.z=a.z),this},max:function(a){return this.xb.x&&(this.x=b.x),this.yb.y&&(this.y=b.y),this.zb.z&&(this.z=b.z),this},clampScalar:function(){var a,b;return function(c,d){return void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3),a.set(c,c,c),b.set(d,d,d),this.clamp(a,b)}}(),floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();return 0!==b&&a!==b&&this.multiplyScalar(a/b),this},lerp:function(a,b){return this.x+=(a.x-this.x)*b,this.y+=(a.y-this.y)*b,this.z+=(a.z-this.z)*b,this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a),this},cross:function(a,b){if(void 0!==b)return THREE.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;return this.x=d*a.z-e*a.y,this.y=e*a.x-c*a.z,this.z=c*a.y-d*a.x,this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;return this.x=d*h-e*g,this.y=e*f-c*h,this.z=c*g-d*f,this},projectOnVector:function(){var a,b;return function(c){return void 0===a&&(a=new THREE.Vector3),a.copy(c).normalize(),b=this.dot(a),this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){return void 0===a&&(a=new THREE.Vector3),a.copy(this).projectOnVector(b),this.sub(a)}}(),reflect:function(){var a;return function(b){return void 0===a&&(a=new THREE.Vector3),this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){var b=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(b,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,d=this.z-a.z;return b*b+c*c+d*d},setEulerFromRotationMatrix:function(a,b){THREE.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){THREE.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){return THREE.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){return THREE.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){return THREE.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){return this.x=a.elements[12],this.y=a.elements[13],this.z=a.elements[14],this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),d=this.set(a.elements[8],a.elements[9],a.elements[10]).length();return this.x=b,this.y=c,this.z=d,this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;return this.x=d[c],this.y=d[c+1],this.z=d[c+2],this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){return void 0===b&&(b=0),this.x=a[b],this.y=a[b+1],this.z=a[b+2],this},toArray:function(a,b){return void 0===a&&(a=[]),void 0===b&&(b=0),a[b]=this.x,a[b+1]=this.y,a[b+2]=this.z,a},fromAttribute:function(a,b,c){return void 0===c&&(c=0),b=b*a.itemSize+c,this.x=a.array[b],this.y=a.array[b+1],this.z=a.array[b+2],this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}}},{}]},{},[1]);